How do I rotate 90 degrees in blender?

Press R to rotate, press Y to snap to the Y-axis, and enter -90 on your keyboard to rotate an object -90 degrees on the Y-axis. (When you’re writing a numerical value for a transform, you can add the negative value by pressing the minus key at any time, before or after the number.

How do I rotate in blender?

To rotate objects, activate Rotate mode by pressing RKEY. As in Grab mode, you can change the rotation by moving the mouse, confirm with LMB, or ENTER cancel with RMB or ESC. Rotation in 3D space occurs around an axis, and there are various ways to define this axis.

How do I rotate sideways in blender?


  1. To free-form rotate (any way), move the mouse while holding down MMB.
  2. To rotate around a vertical axis (sideways), leaving objects’ vertical orientation unaltered, use NUM4 and NUM6.
  3. To rotate around a horizontal axis (upward), leaving objects’ horizontal orientation unaltered, use NUM8 and NUM2.

Why is my view sideways in blender?

In Blender 2.83 the keyboard shortcuts to roll left and right are Shift + Numpad 4 and Shift + Numpad 6 respectively. Alternatively, you can go to one of the orthographic views (e.g. Numpad 1 ) and then click-drag your MMB to rotate back to the more familiar perspective view without roll.

How do I move the viewport in blender?

Method 1: Viewport Controls (Viewport Only)

  1. Zoom: Simply scroll the mouse wheel up or down while the cursor is over the viewport. …
  2. Orbit: Hold down the middle mouse button while moving your cursor around the viewport. …
  3. Pan: Hold down Shift and the middle mouse button while moving your mouse across the viewport.
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What are the rules for clockwise rotations?

How do you rotate a figure 90 degrees in clockwise direction on a graph? Rotation of point through 90° about the origin in clockwise direction when point M (h, k) is rotated about the origin O through 90° in clockwise direction. The new position of point M (h, k) will become M’ (k, -h).

How do you shrink an object in Blender?


  1. Select the parts of the mesh you want to modify.
  2. Press Alt + S (similar to scaling).
  3. Drag your mouse to adjust the Shrinking value.
  4. Left click to confirm the operation.
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